With this tool you can quickly melt two points together. Mark "problematic" regions for smoothing. It was originally developed for character animation - to It can create smooth transitionsĪt the interface of its influence region. The implementation is based on the paper by Desbrun, M., "Implicit Fairing of Irregular Meshes using Diffusion andĬurvature Flow", Proceedings of SIGGRAPH 99.įurthermore, the plugin registers a new cone-shaped falloff type. Operator types select various approximations to the continuous Laplace To non-smoothened areas (can sometimes produced odd results though). The Squared Operator option makes smooth transitions You might need more iterations and smaller steps. Of accuracy with respect to the continuous time solution.įor more accurate results, the number of time steps taken can be adjusted.ġ is most often good enough, but if you need extremely strong smoothing Large amounts (steps) can be used at the cost It corresponds to a single time step of the solution Selected, it will be smoothed instead of the selected object.Ĭontrols the strength of smoothing. The dialog variant supports smoothing of vertex maps! So, if a vertex map is It canīe quite useful for CA to reduce unwanted deformation artifacts from bones. It supports restriction and weighting by vertex mapsĪnd it also supports the falloffs that were introduced with Mograph. Just put the deformer underĪ polygon object to make it smooth. Available as deformer and command plugin. Of this plugin, beside the having the better usability of the normal polygon modeling tools of course.Ī mesh smoothing plugin implementing several variants of the discrete Laplacian The cell shading post effect is great for that! Then there is the option toĬreate a background plane to put your texture on.įun stuff: you can multi-select objects and create atlases easily. "Equalize Islands" resizes islands to have all the identical uv-area to polygon-area ratio.įurthermore there are options to create a camera that is useful for making a rendering Ratio with your texture for non-distorted display! In the UVtoObject Dialog: Width and height determine the size in world space. If case of a mismatch, theĪutomatic transfer to the original UV-tag is stopped and a warning is printed in the UVtoObject Tag
You are allowed to (dis)connect polygons, and move points around.īut the number of polygons must remain the same as in the original. Likewise you can edit the objects and the changes will be You can edit the UVs and the changes will be reflected on the The meshes are automatically synchronized with the UVs of the original object. Now you should have a new group of objects. Link to UVtoObject pictured guide Quick Guide
C4D BACKGROUND MANUAL
Renders randomly distributed brush stampsĬhanges the time value for the evaluation of shadersĮdit UV-maps as polygon objects! Simplifies manual packing of multi-object atlases.
C4D BACKGROUND GENERATOR
Generator which gathers child splines into a single oneĭeforms splines in perpendicular direction based on noises Minimalistic generator to make multiple copies of objects Tool plugin to merge two mesh point together
Provides Copy/Paste capability for polygons